Be the catalyst for innovation
Grades 6-12 | Duration 5 days | 2 hours a day
Innovation Hub™ is an experiential learning lab and makerspace set up in schools & colleges that connects traditional curriculum with hands-on experiential projects.
Opening the door to limitless possibilities
Integrating Science, Technology, Engineering, Arts and Mathematics (STEAM) to enable interdisciplinary explorations that foster joy, creativity, and critical thinking within learners.
Learn to Think
Develop knowledge and skills from different disciplines and apply it to your projects
Learn how to use the latest tools and technology like 3D printing, IoT, programming and more
Develop an appreciation for others’ viewpoints and explore new and alternative ideas
Use the space, facilities and expert guidance to design and create innovative solutions
What is the curriculum of a makerspace?
Providing creative time and space for students of all ages to build prototypes, explore questions, and build confidence to tinker, break and make. A typical day at a maker space will include tinkering with a project, understanding challenges to be solved, designing a solution and implementing or optimizing a prototype of the solution. Design thinking, problem-solving and collaborative teamwork with mentors is a key part of this process.
What are the learning outcomes?
Confident and inquisitive learners with the ability to analyse hypotheses are the outcomes of Innovation Hubs™. Due to the nature of hands on DIY learning, booking concepts and fundamentals are understood. Outcomes include understanding interactions of phenomena, troubleshooting skills to solve challenges encountered, the ability to question previous assumptions or hypotheses and analysis of results. Of course, the hubs can lead to creation of very interesting prototypes that can be the first step to different discoveries and inventions as well.
Why should schools and colleges have it?
Using school space to create a hub for exploration and tinkering is imperative. These hubs are creating an environment for design thinking and future innovators. The hubs can function during school/college hours or after school/college hours or during weekends.